Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture
Articolo
Data di Pubblicazione:
2021
Abstract:
Digital games have been successfully applied in different working sectors as an occupational
safety training method, but with a very limited application in agriculture. In agriculture and
other productive sectors, unintentional injuries tend to occur with similar dynamics. A literature
review was carried out to understand how occupational risks are addressed during game-based
safety training in different productive sectors and how this can be transferred to agriculture. Literature
about “serious game” and “gamification” as safety training methods was searched in WEB OF
SCIENCE, SCOPUS, PUBMED and PsycINFO databases. In the forty-two publications retained, the
computer was identified as the most adopted game support, whereas “points”, “levels”, “challenges”
and “discovery” were the preferred game mechanics. Moreover, an association can be detected
between the game mechanics and the elements developed in the game. Finally, during the game
assessment, much positive feedback was collected and the games proved to be able to increase the
operators’ skills and safety knowledge. In light of the results, insights are provided to develop an
effective, satisfying and engaging safety game training for workers employed in agriculture. Games
can be best used to learn and they are certain to improve over the next few years.
Tipologia CRIS:
03B-Review in Rivista / Rassegna della Lett. in Riv. / Nota Critica
Keywords:
agriculture; gamification; human–work system interaction; safety; serious game; training
engagement; e-learning
Elenco autori:
Vigoroso, Lucia; Caffaro, Federica; Micheletti Cremasco, Margherita; Cavallo, Eugenio
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