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Design Gamification Strategies in a Digital Learning Environment: The Impact on Students

Contributo in Atti di convegno
Data di Pubblicazione:
2023
Abstract:
Over the past few decades, gamification has become increasingly popular and widely used to motivate and engage learners in the digital age. Based on gamification strategies that have been shown to be useful in literature, we wondered how they can be developed in the Digital Learning Environment of the Digital Math Training project. To understand the impact and effectiveness of our implemented gamification strategies in the DLE, we considered the students’ answers, from grade 9th to 13th, to initial and final questionnaire. The results show which of the strategies implemented were most appreciated by the DMT students and which were found to be effective in stimulating their motivation, especially for some categories of students.
Tipologia CRIS:
04A-Conference paper in volume
Elenco autori:
Floris, Francesco; Fradiante, Valeria; Marchisio Conte, Marina; Rabellino, Sergio
Autori di Ateneo:
FLORIS Francesco
FRADIANTE VALERIA
MARCHISIO CONTE Marina
RABELLINO Sergio
Link alla scheda completa:
https://iris.unito.it/handle/2318/1948968
Titolo del libro:
Games and Learning Alliance
Pubblicato in:
LECTURE NOTES IN COMPUTER SCIENCE
Journal
LECTURE NOTES IN COMPUTER SCIENCE
Series
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Aree Di Ricerca

Settori (2)


PE1_17 - Mathematical aspects of computer science - (2022)

SCIENZE MATEMATICHE, CHIMICHE, FISICHE - Cosmologia e Universo
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