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  1. Pubblicazioni

Influencer-Based Virtual Reality Stroop Task

Articolo
Data di Pubblicazione:
2023
Abstract:
Computerized Stroop tasks have proven to be valuable tools in experimental and clinical psychology, providing reliable and reproducible assessments of cognitive processes. This paper presents the Influencer-Based Virtual Reality Stroop Test (IB-VRST), an innovative application that allows users to perform an immersive Stroop test while exposed to various virtual influencers. These influencers are categorized as task-related and non-task-related distractors, and elements of social presence implemented through competitive and collaborative virtual avatars. To validate this application and analyze the effects of these influencers on performance and stress levels, we conducted two experiments where we collected quantitative data using application logs and biometric sensors, and qualitative data using pre- and post-experiment questionnaires and self-reported stress ratings. Results show that IB-VRST successfully creates an immersive and intuitive experience that prompts the Stroop effect. While distractors generally impair performance and increase stress levels, social presence elements generally improve performance and reduce stress, except when participants compete against a more skilled opponent. This study adds to the existing literature by providing a comprehensive examination of the effects of virtual influencing factors on immersive Stroop tasks, thereby supporting the development of more engaging, immersive, and effective virtual Stroop tests.
Tipologia CRIS:
03A-Articolo su Rivista
Keywords:
Task analysis; Stress; Collaboration; Human factors; Interference; User experience; Usability; Virtual reality; Social presence; stroop test; virtual reality; user experience
Elenco autori:
Battegazzorre E.; Strada F.; De Francesco L.; Mazza A.; Dal Monte O.; Bottino A.
Autori di Ateneo:
DAL MONTE Olga
MAZZA ALESSANDRO
Link alla scheda completa:
https://iris.unito.it/handle/2318/1949791
Link al Full Text:
https://iris.unito.it/retrieve/handle/2318/1949791/1223992/Influencer-Based_Virtual_Reality_Stroop_Task.pdf
Pubblicato in:
IEEE ACCESS
Journal
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Settori (9)


SH4_2 - Personality and social cognition; emotion - (2022)

SH4_4 - Neuropsychology - (2022)

ECONOMIA, AZIENDE E ORGANIZZAZIONI - Benessere nelle Organizzazioni

ECONOMIA, AZIENDE E ORGANIZZAZIONI - Economia del lavoro, della famiglia e di genere

ECONOMIA, AZIENDE E ORGANIZZAZIONI - Economia sperimentale, comportamentale e della complessità

ECONOMIA, AZIENDE E ORGANIZZAZIONI - Storia e Metodologia dell'Economia

LINGUE e LETTERATURA - Linguistica

MEDICINA, SALUTE e BENESSERE - Psicologia clinica

STORIA, FILOSOFIA ed EDUCAZIONE - Educazione e didattica innovative
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